Virtual reality refers to a simulated environment created by using software and hardware, in order to provide real environment experience to users. Virtual reality is experienced through sound and sight. Users are required to use gloves, earphones, and helmet that equipped with sensors to experience virtual reality. Virtual reality can be divided into a simulation of a real environment for education and training and development of an imagined environment for a story or a game. Virtual reality in gaming is referred to the use of sound and graphics technology in games where the user wears a head-mounted display (HMD), gloves, or glasses as part of their experience. In virtual gaming, biosensors are used to understand the movement of muscles and nerves properly.
The global Virtual Reality in Gaming Market is estimated to account for US$ 9493.1 Mn in terms of value by the end of 2021 and is expected to grow at a CAGR of 29.4% during the forecasted period (2022-2030).
Market Trends
Forecasted North America is expected to hold a dominant position in Virtual Reality in Gaming in 2030
Statistics:
North America held a dominant position in the global virtual reality in gaming market in 2021, accounting for a 36.9% share in terms of value, followed by Europe, APAC, and ROW respectively.
North America Virtual Reality in the Gaming Market is expected to witness a high CAGR over the forecast period.
North America is expected to be one of the prominent regions in the global market and witness high growth during the forecast period. This is owing to the increased availability of instrumented, intelligent, and interconnected solutions.
Figure 2: Global Virtual Reality in Gaming Market (US$ Mn) Analysis and Forecast, 2017 – 2030
The Global Virtual Reality in Gaming Market was valued at US$ 9493.1 Mn in 2021 and is expected to reach US$ 95888.0 Mn by 2030, growing at a CAGR of 29.4% between 2022 and 2030.
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