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MOBILE GAMING MARKET ANALYSIS

Mobile Gaming Market, by Platform (Android-based, iOS based, and Windows-based), by Game Type (Sports, Strategy, Action, and Adventure), by User Age Group (Less than 25 years, Between 25 to 40 years, and Above 40 years), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022-2028

Market Challenges And Opportunities

Restrictions imposed by governments of various countries is expected to hamper revenue share of Asia Pacific region in mobile gaming market

Governments of China and South Korea have announced regulations with regards to game playtime, wherein they have restricted the time span of game play hours to reduce addiction of gaming among users in Generation Z. For instance, the ‘Shutdown Law’ in South Korea restricts online gaming companies from providing services to users under the age group of 16 after midnight. The State Council of China released a notice in November 2019, titled ‘Notice on Preventing Minors from Addicting to Online Games’. It states that, gamers under the age of 18 are restricted from playing at night and only 90 minutes on the weekdays of gaming is permitted for these young users. Therefore, these factors are expected to negatively impact growth of Asia Pacific mobile gaming market over the forecast period.

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