Market Overview
The IP multimedia subsystem or also referred to IP multimedia core network subsystem (IMS) is a standards-based architectural framework for delivering multimedia communications services including text messages, video, and audio over IP networks. It is used by wired and wireless communication providers to enable real-time based applications. IMS is an IP multimedia and telephony network that functions on standardized 3GPP and 3GPP2. Originally, IMS was designed by the wireless the 3rd Generation Partnership Project (3GPP) to standardize the implementation of next-generation mobile networks. IMS services include online gaming, video and audio conferencing, instant messaging, VoIP calling, video on demand, push to talk, and HD voice calls.
The global IP multimedia subsystem market was accounted for US$ 20,437.7 Mn in terms of value in 2019 and is expected to grow at CAGR of 14.7% for the period 2019-2027.
Market Trends
Significant increase in the use of internet technology
Western European countries such as Germany are one of the largest markets for the telecommunication industry. Network operators and IMS solution providers in Germany are providing Internet-based multimedia services to customers. In the recent past, IMS has emerged as a preferred method for transferring core mobile operator services due to its flexible services, cost-effective services and support for IP services over any access medium. Furthermore, increasing use of internet has augmented internet-based communications such as VoLTE, ViLTE, VoWiFi, and RCS due to open industry standards for IP-based calling, messaging, and file and video sharing services are generically based on IMS technology.
High video bandwidth consumption is posing a major challenge for IMS providers
In Eastern Europe, high usage of video-based applications of IMS in countries such as Russia and Poland is creating a challenge for network operators. In these countries, the use of multimedia applications, typically video or video calling applications, is relatively high among users and has increased video bandwidth consumption significantly. This is also encouraging network operators to increase network capacity, which is resulting in increased costs for operators.
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