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GAMING CHAIR MARKET ANALYSIS

Gaming Chair Market, By Chair Type (Table Gaming, Chair Hybrid, Gaming Chair, Platform Gaming Chair, and Others), By Distribution Channel (Online and Offline), By End User (Residential and Commercial), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa).

  • Published In : Oct 2024
  • Code : CMI5134
  • Pages :160
  • Formats :
      Excel and PDF
  • Industry : Consumer Goods

Regional Analysis

Gaming Chair Market Regional Insights

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Regional Analysis: Gaming Chair Market

Dominating Region: Asia Pacific

Asia Pacific is expected to account for the greatest revenue share, with 47.3% in 2024. In Asia Pacific, the dominance in the gaming chair market can be attributed to the strong gaming culture and ecosystem in the region. Countries like the China, South Korea, and Japan, and others have a large presence of gaming companies and popular esports leagues, driving higher adoption of gaming accessories like chairs. Meanwhile, favorable government policies have helped develop the industry over the years.

Fastest-Growing Region: North America

Meanwhile, the North America region exhibits the fastest growth in the gaming chair market. Countries like the U.S. and Canada have seen explosive growth in their gaming industries backed by expanding middle-class demographics and high-speed internet penetration. Aggressive investments by regional players have also increased accessibility of gaming products.

Gaming Chair Market Outlook for Key Countries

U.S.: U.S. market continues to be one of the largest globally, led by categories dominance and growing popularity of esports. Companies like DXracer and Noblechairs have cemented their leadership. DXRacer, the world leading gaming chair brand for unparalleled comfort and quality with ergonomics design.

China: China market is driven by rising disposable incomes, innovative products from domestic brands like Fnatic and SYNNEX and their expanded distribution networks across the country. Fnatic is a leading global esports performance brand, founded in 2004 by Mr. Sam Mathews and Ms. Anne Mathews in London, U.K.

South Korea: South Korea market leads the world in esports and sees the highest gaming chair adoption per capita. Leading brands like AKRacing garner a lot of local community following due to endorsement of popular esports athletes. AKRacing is a well-established manufacturer of gaming and office chairs, founded in 2001.

Japan: Japan market is witnessing healthy growth backed by increasing live esports events and gaming tournaments in the country. Brands like Thermaltake and ZOWIE cater to both casual and professional players.

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