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GAMING CHAIR MARKET ANALYSIS

Gaming Chair Market, By Chair Type (Table Gaming, Chair Hybrid, Gaming Chair, Platform Gaming Chair, and Others), By Distribution Channel (Online and Offline), By End User (Residential and Commercial), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa).

  • Published In : Oct 2024
  • Code : CMI5134
  • Pages :160
  • Formats :
      Excel and PDF
  • Industry : Consumer Goods

Gaming Chair Market Size and Trends

Gaming chair market is estimated to be valued at USD 1.51 Bn in 2024 and is expected to reach USD 2.51 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 7.5% from 2024 to 2031.

Gaming Chair Market Key Factors

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Gaming chair market has been witnessing significant growth driven by the increasing popularity of esports and online gaming. Owing to longer duration of gaming sessions and focus on comfort, gamers now prefer buying gaming-specific chairs instead of regular office or home use chairs. Leading manufacturers such as Thermaltake Technology Co. have been introducing innovative designs, ergonomic features, and customizable options to meet the emerging demand of gaming chairs.

Gaming Chair Market By Chair Type

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Insights, By Chair Type - Comfort and Functionality Drive the Demand for Table Gaming Chairs

In terms of chair type, the table gaming segment is expected to contribute 40.1% share of the market in 2024. Its ergonomic design is optimized for long gaming sessions. Table gaming chairs provide full back and lumbar support with padded headrests for relaxing posture during gameplay. Their adjustable arms allow gamers to rest their arms at different heights depending on the console or personal computer setup. The rotating and tilting features give flexibility to change positions between active and reclined modes.

Insights, By Distribution Channel - Convenience and Customization Draw Gamers to Online Channels

In terms of distribution channel, the online segment is expected to contribute 51. 60% share of the market in 2024, owing to the convenience it offers shoppers. Gamers can browse a huge variety of gaming chair models and brands from the comfort of their homes at any time without worrying about store timings or crowds. Detailed product specifications and high-resolution images give a realistic view of each chair's design and features before ordering.

Online retailers stock a more exhaustive inventory than brick-and-mortar stores, enabling customizations like unique fabric designs, frame colors and add-ons. Gamers looking for a specific style or dimension can search across multiple e-commerce sites to find the perfect match.

Insights, By End User - Greater Immersion Drives Residential Gaming Chair Demand

In terms of end user, the residential segment is expected to contribute 58.20% share of the market in 2024, owing to increasing home gaming setups. As esports and streaming have gained popularity, many gamers now dedicate an entire room or dedicated setup area in their home for gaming. Investing in a high-quality chair complements expensive gaming PCs, consoles, and VR equipment to achieve total immersion. Comfortable chairs are essential for marathon residential gaming sessions fueled by compelling storylines in titles or social online worlds.

Regional Insights

Gaming Chair Market Regional Insights

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Regional Analysis: Gaming Chair Market

Dominating Region: Asia Pacific

Asia Pacific is expected to account for the greatest revenue share, with 47.3% in 2024. In Asia Pacific, the dominance in the gaming chair market can be attributed to the strong gaming culture and ecosystem in the region. Countries like the China, South Korea, and Japan, and others have a large presence of gaming companies and popular esports leagues, driving higher adoption of gaming accessories like chairs. Meanwhile, favorable government policies have helped develop the industry over the years.

Fastest-Growing Region: North America

Meanwhile, the North America region exhibits the fastest growth in the gaming chair market. Countries like the U.S. and Canada have seen explosive growth in their gaming industries backed by expanding middle-class demographics and high-speed internet penetration. Aggressive investments by regional players have also increased accessibility of gaming products.

Gaming Chair Market Outlook for Key Countries

U.S.: U.S. market continues to be one of the largest globally, led by categories dominance and growing popularity of esports. Companies like DXracer and Noblechairs have cemented their leadership. DXRacer, the world leading gaming chair brand for unparalleled comfort and quality with ergonomics design.

China: China market is driven by rising disposable incomes, innovative products from domestic brands like Fnatic and SYNNEX and their expanded distribution networks across the country. Fnatic is a leading global esports performance brand, founded in 2004 by Mr. Sam Mathews and Ms. Anne Mathews in London, U.K.

South Korea: South Korea market leads the world in esports and sees the highest gaming chair adoption per capita. Leading brands like AKRacing garner a lot of local community following due to endorsement of popular esports athletes. AKRacing is a well-established manufacturer of gaming and office chairs, founded in 2001.

Japan: Japan market is witnessing healthy growth backed by increasing live esports events and gaming tournaments in the country. Brands like Thermaltake and ZOWIE cater to both casual and professional players.

Market Concentration and Competitive Landscape

Gaming Chair Market Concentration By Players

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Top Strategies Followed by Gaming Chair Market Players

  • Established players in the gaming chair market focus extensively on research and development to come up with innovative, high-performance products. Leading brands like Secretlab, DXRacer and Razer invest heavily in research & development activities to enhance aspects like ergonomics, material quality, and comfort. They also pursue strategic global partnerships with PC and gaming hardware manufacturers.
  • Mid-sized players in the industry aim to deliver cost-effective, quality products to cater to price-sensitive customers. Companies like RESPAWN and OFM focus on keeping costs low by improving manufacturing efficiencies. They form technology collaborations that help boost production capabilities. Some partner with startups working on ergonomic designs, custom fabrics or accessory innovations.
  • Small gaming chair producers often target niche segments by specializing in unique designs. Some cater to specific game genres through tailored features. Others offer personalized customization options to diverse subgroups of gamers. To compete effectively, such brands adopt cutting-edge technologies into their products.

Emerging Startups in the Gaming Chair Market

Several startups are pioneering innovative technologies to disrupt the gaming chair market. Companies like SmartSence are developing smart sensor-based solutions to track biometric data and identify optimum posture. Other examples include startups applying Artificial intelligence (AI) AI and virtual reality (VR) to simulate gaming environments and improve ergonomic designs. Such advanced technologies could transform user experience and significantly influence industry trends going forward.

Sustainability is a focus area attracting many startups. Brands like Skeroll only use recyclable or eco-friendly materials in manufacturing. Others pursue sustainability through product life cycle assessments or chairs made from discarded ocean plastics.

New entrants additionally fulfil unique marketplace needs. Some cater chiefly to the growing esports community through feature-packed performance chairs. Others provide affordable seating suited for developing regions or customized university/office setups.

Gaming Chair Industry News

  • In August 2022, Cybeart, a Canada-based maker of high-quality gaming accessories, revealed plans for the world's first Lord of the Rings Chair on August 25th. This new product will expand Cybeart's current selection of officially licensed items and continue its collaboration with Warner Bros. Warner Bros. Entertainment Inc. is a U.S.-based film and entertainment studio headquartered at the Warner Bros. Studios complex in California, U.S. and a subsidiary of Warner Bros.
  • In June 2022, CORSAIR, a leading brand in PC gaming peripherals and enthusiast components, introduced the CORSAIR TC200 Fabric Gaming Chair and the CORSAIR TC200 Leatherette Gaming Chair. These striking new models enhance the expanding range of CORSAIR gaming furniture. Both chairs boast a racing-inspired design with a spacious seat and an extended height range, making them suitable for taller users and promoting a comfortable gaming posture.
  • In December 2020, SCUF Gaming, a subsidiary of Corsair Gaming Inc., launched the new SCUF H1 customizable wired gaming headset. Based on the design and technology of the award-winning Corsair VIRTUOSO headset, H1 is customizable and tailored for competitive gamers who prefer the zero-latency provided by a wired headset. Corsair is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. Corsair Gaming Inc. is a prominent global developer and manufacturer of high-performance gear tailored for gamers, content creators, and PC enthusiasts.
  • In November 2020, DXRacer launched Master Chair. The engineering behind this chair is to allow users to switch out accessories and parts without compromising on comfort, giving more options for preference. There are additional modular parts, such as a cup holder, laptop desk, and leg rest.
  • In February 2020, Herman Miller announced a collaboration with Logitech to design high-performance gaming furniture, combining ergonomic research with gaming technology insights. Logitech International S.A. is a prominent Swiss multinational company specializing in the design and manufacturing of computer peripherals and software. This partnership illustrates how traditional furniture manufacturers are entering the gaming chair market to address evolving consumer needs. Herman Miller is an iconic American company renowned for its innovative office furniture and home furnishings. Established in 1923, the company has a rich history characterized by a commitment to modern design and functionality.

Key Takeaways from Analyst

  • Gaming chair market continues to witness strong growth globally driven by the rising popularity of esports and increasing number of PC gamers. Increased indoor activity during the pandemic further boosted the demand for comfortable chairs for extended gaming sessions. While the demand is growing, availability of low-cost substitutes poses a challenge for premium gaming chair makers. Younger consumers especially in developing markets often opt for cheaper office chairs or DIY gaming setups instead of expensive branded chairs.
  • Asia Pacific currently dominates the gaming chair market led by the large gaming community in the China, South Korea, and Japan. However, the North America region is expected to be the fastest growing market in the coming years. Countries like the U.S. and Canada have a thriving esports culture while India has a young demographic and rising interest in PC gaming which will drive future growth. Within Asia Pacific, China has emerged as a major manufacturing hub for gaming chairs catering to both domestic and international demand for gaming chairs.

Market Report Scope

Gaming Chair Market Report Coverage

Report Coverage Details
Base Year: 2023 Market Size in 2024: US$ 1.51 Bn
Historical Data for: 2019 To 2023 Forecast Period: 2024 To 2031
Forecast Period 2024 to 2031 CAGR: 7.5% 2031 Value Projection: US$ 2.51 Bn
Geographies covered:
  • North America: U.S. and Canada
  • Latin America: Brazil, Argentina, Mexico, and Rest of Latin America
  • Europe: Germany, U.K., Spain, France, Italy, Russia, and Rest of Europe
  • Asia Pacific: China, India, Japan, Australia, South Korea, ASEAN, and Rest of Asia Pacific
  • Middle East: GCC Countries, Israel, and Rest of Middle East
  • Africa: South Africa, North Africa, and Central Africa
Segments covered:
  • By Chair Type: Table Gaming, Chair Hybrid, Gaming Chair, Platform Gaming Chair, and Others
  • By Distribution Channel: Online and Offline
  • By End User: Residential and Commercial 
Companies covered:

Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Vertagear Inc., Noblechairs, Ede Products, Pro Gamersware GmbH, Thermaltake Technology Co., Playseat B.V., AK Racing, Inc, Shenzhen MARK Technology, Co., DX Racer USA LLC, Corsair Component Inc, and GT Omega Racing Limited

Growth Drivers:
  • Growing eSports culture and online gaming
  • Technological advancements in gaming chairs
Restraints & Challenges:
  • High cost of ergonomic and feature-rich gaming chairs
  • Availability of cheaper alternatives like regular office chairs

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Market Dynamics

Market Driver - Growing eSports culture and online gaming

The gaming chair industry has seen monumental growth over the past decade fueled by widespread broadband connectivity and powerful mobile devices. Games are no longer limited to dedicated gaming consoles and PCs, they have seeped into daily lives through smartphones.

Websites and applications dedicated to finding online teammates or organizing casual tournaments have proliferated. For many young people, gaming has transformed from a pastime into a serious hobby or aspiration. For instance, data published in 2023, According to United Nations' analysis of world population statistics, around 2.9 Bn people currently engage in online or video gaming worldwide. This number is projected to reach 3.2 Bn active gamers by 2023. The widespread availability of high-speed internet connectivity and affordable smartphones coupled with the rise of game-streaming platforms is expected to further catalyze gaming's expansion into new demographics over the next two years.

Market Challenge - High cost of ergonomic and feature-rich gaming chairs

One of the major challenges faced by gaming chair manufacturers is the high cost of ergonomic and feature-rich gaming chairs. Developing gaming chairs with advanced ergonomic designs, high-quality materials, and additional features like lumbar support, adjustable armrests, and tilt mechanisms significantly increases production costs. These advanced gaming chairs often retail between US$ 300 and US$ 500 which may not be affordable for many casual gamers and price sensitive customers. According to the UN Post-2015 Development Agenda, individuals living below US$ 1.90 per day made up 8.6% of the global population in 2019. High prices prohibit greater adoption of specialized gaming chairs and limit the addressable market size. Manufacturers need to focus on value engineering and design innovations to bring down costs without compromising heavily on features.

Market Opportunity - Products innovations and gamer-centric features

Gaming chair market has a great opportunity to expand through innovative new products and gamer-centric features. With more people embracing gaming as a popular entertainment and hobby, especially amidst the pandemic, advanced ergonomic chairs tailored for gaming needs could see higher demand.

Product lines targeting different genres and needs also promise growth. For example, dedicated racing chairs for driving/flying games that recline less than fully but offer added side bolstering. Chairs optimized for Battle Royale Games may prioritize quick movability. As indicated by UNESCO data in 2020, the global video game industry has witnessed 40% growth from 2020-2022 with boom in mobile and online gaming during the pandemic.

Market Segmentation

  • By Chair Type Insights (Revenue, USD, 2019 - 2031)
    • Table Gaming
    • Chair Hybrid
    • Gaming Chair
    • Platform Gaming Chair
    • Others
  • By Distribution Channel Insights (Revenue, USD, 2019 - 2031)
    • Online
    • Offline
  • By End User Insights (Revenue, USD, 2019 - 2031)
    • Residential
    • Commercial
  • By Regional Insights (Revenue, USD, 2019 - 2031)
    • North America
      • U.S.
      • Canada
    • Latin America
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
    • Europe
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
    • Asia Pacific
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
    • Middle East
      • GCC Countries
      • Israel
      • Rest of Middle East
    • Africa
      • South Africa
      • North Africa
      • Central Africa
  • Key Players Insights
    • Ace Casual Furniture
    • Arozzi Europe AB
    • Corsair Gaming Inc.
    • Vertagear Inc.
    • Noblechairs
    • Ede Products
    • Pro Gamersware GmbH
    • Thermaltake Technology Co.
    • Playseat B.V.
    • AK Racing, Inc
    • Shenzhen MARK Technology, Co.
    • DX Racer USA LLC
    • Corsair Component Inc
    • GT Omega Racing Limited

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About Author

Sakshi Suryawanshi is a Research Consultant with 6 years of extensive experience in market research and consulting. She is proficient in market estimation, competitive analysis, and patent analysis. Sakshi excels in identifying market trends and evaluating competitive landscapes to provide actionable insights that drive strategic decision-making. Her expertise helps businesses navigate complex market dynamics and achieve their objectives effectively.

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Frequently Asked Questions

The global gaming chair market is estimated to be valued at USD 1.51 Bn in 2024 and is expected to reach USD 2.5 Bn by 2031.

The CAGR of the gaming chair market is projected to be 7.5% from 2024 to 2031.

Growing eSports culture and online gaming and technological advancements in gaming chairs are the major factors driving the market growth.

High cost of ergonomic and feature-rich gaming chairs and availability of cheaper alternatives like regular office chairs are the major factors hampering the market growth.

In terms of chair type, the table gaming segment is estimated to dominate the market revenue share in 2024.

Ace Casual Furniture, Arozzi Europe AB, Corsair Gaming Inc., Vertagear Inc., Noblechairs, Ede Products, Pro Gamersware GmbH, Thermaltake Technology Co., Playseat B.V., AK Racing, Inc, Shenzhen MARK Technology, Co., DX Racer USA LLC, Corsair Component Inc, and GT Omega Racing Limited are the major players.

Asia Pacific is expected to lead the gaming chair market in 2024.
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