Virtual reality is the creation of simulated environment using computer technology; whereas, augmented reality is blending of virtual and real life. Increasing adoption of virtual and augmented reality technology in various applications such as training, academia & research, real estate, manufacturing & design, and healthcare is one of the major factors, which has accelerated growth of the virtual and augmented reality market.
Market Dynamics
Rising trend of adopting virtual and augmented reality technology in various application such as videogames, engineering, healthcare, live events, video entertainment, real state, retail, military, and training & education have accelerated the market growth, globally. Adoption of augmented and virtual reality technology in military application helps to provide better training to soldiers. Combat training, flight simulation, battlefield simulation, and vehicle simulation are some of the virtual reality application used in the military and defense segment. For example: the U.S. DoD has adopted virtual and augmented reality to reduce its training budget. According to US Navy, the Navy will invest US$ 6 billion to US$ 6.12 billion per year for training and simulation purpose from 2016 to 2021.
Key features of the study:
- This report provides an in-depth analysis of virtual and augmented reality market and provides market size (US$ Million) and Cumulative Annual Growth Rate (CAGR %) for the forecast period (2017– 2025), considering 2016 as the base year
- It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
- This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by the leading players
- It profiles leading players in the global Virtual or Augmented Reality Market based on the following parameters – regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans.
- Key companies covered as a part of this study include Blippar Inc., Cyberglove Systems LLC., Daqri LLC, EON Reality, Inc., Google Inc., Infinity Augmented reality Inc., Magic Leap, Inc., Meta Company, Metaio GmbH, Microsoft Corporation, Oculus VR, LLC, Osterhout Design Group (ODG), Qualcomm Inc., Samsung Electronics Co., Ltd., and Vuzix Corporation
- Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launch, technology up-gradation, market expansion and marketing tactics
- The global Virtual or Augmented Reality Market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
- Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the Virtual or Augmented Reality Market.
Detail Virtual or Augmented Reality Market Segmentation:
- Global Virtual or Augmented Reality Market, By Component:
- Global Virtual or Augmented Reality Market, By Application:
- Videogames
- Engineering
- Healthcare
- Live Events
- Video Entertainment
- Real State
- Retail
- Military
- Training and Education
- Global Virtual or Augmented Reality Market, By Region:
- North America
- By Component
- By Application
- Videogames
- Engineering
- Healthcare
- Live Events
- Video Entertainment
- Real State
- Retail
- Military
- Training and Education
- By Country
- Europe
- By Component
- By Application
- Videogames
- Engineering
- Healthcare
- Live Events
- Video Entertainment
- Real State
- Retail
- Military
- Training and Education
- By Country
- Germany
- U.K.
- France
- Italy
- Spain
- Russia
- Rest of Europe
- Asia Pacific
- By Component
- By Application
- Videogames
- Engineering
- Healthcare
- Live Events
- Video Entertainment
- Real State
- Retail
- Military
- Training and Education
- By Region
- China
- India
- Japan
- Australia
- South Korea
- ASEAN
- Rest of Asia Pacific
- Latin America
- By Component
- By Application
- Videogames
- Engineering
- Healthcare
- Live Events
- Video Entertainment
- Real State
- Retail
- Military
- Training and Education
- By Country
- Brazil
- Mexico
- Rest of Latin America
- Africa
- By Component
- By Application
- Videogames
- Engineering
- Healthcare
- Live Events
- Video Entertainment
- Real State
- Retail
- Military
- Training and Education
- By Country
- North Africa
- Central Africa
- South Africa
- Middle East
- By Component
- By Application
- Videogames
- Engineering
- Healthcare
- Live Events
- Video Entertainment
- Real State
- Retail
- Military
- Training and Education
- By Country
- GCC
- Israel
- Rest of Middle East
- Company Profiles
- Blippar Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Cyberglove Systems LLC.
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Daqri LLC
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- EON Reality, Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Google Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Infinity Augmented Reality Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Magic Leap, Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Meta Company
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Metaio GmbH
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Microsoft Corporation
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Oculus VR, LLC
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Osterhout Design Group (ODG)
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Qualcomm Inc.
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Samsung Electronics Co., Ltd.
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Vuzix Corporation
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments/Updates
- Section
- References
- Research Methodology
- About us and Sales Contact
*Browse all the market data tables and figures on "Global Virtual or Augmented Reality Market - Global forecast to 2025”.