We have an updated report [Version - 2023] available. Kindly sign up to get the sample of the report.
all report title image

Virtual and Augmented Reality Market by Component (Software and Hardware [Head Mounted Device, Input Systems]), by Application (Videogames, Engineering, Healthcare, Live Events, Video Entertainment, Real State, Retail, Military, and Training & Education), and Geography - Global Trends, and Forecast to 2025

Ingographics Image

Virtual reality is the creation of simulated environment using computer technology; whereas, augmented reality is blending of virtual and real life. Increasing adoption of virtual and augmented reality technology in various applications such as training, academia & research, real estate, manufacturing & design, and healthcare is one of the major factors, which has accelerated growth of the virtual and augmented reality market.

Market Dynamics

Rising trend of adopting virtual and augmented reality technology in various application such as videogames, engineering, healthcare, live events, video entertainment, real state, retail, military, and training & education have accelerated the market growth, globally. Adoption of augmented and virtual reality technology in military application helps to provide better training to soldiers. Combat training, flight simulation, battlefield simulation, and vehicle simulation are some of the virtual reality application used in the military and defense segment. For example: the U.S. DoD has adopted virtual and augmented reality to reduce its training budget. According to US Navy, the Navy will invest US$ 6 billion to US$ 6.12 billion per year for training and simulation purpose from 2016 to 2021. 

Key features of the study:

  • This report provides an in-depth analysis of virtual and augmented reality market and provides market size (US$ Million) and Cumulative Annual Growth Rate (CAGR %) for the forecast period (2017– 2025), considering 2016 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by the leading players
  • It profiles leading players in the global Virtual or Augmented Reality Market based on the following parameters – regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans.
  • Key companies covered as a part of this study include Blippar Inc., Cyberglove Systems LLC., Daqri LLC, EON Reality, Inc., Google Inc., Infinity Augmented reality Inc., Magic Leap, Inc., Meta Company, Metaio GmbH, Microsoft Corporation, Oculus VR, LLC, Osterhout Design Group (ODG), Qualcomm Inc., Samsung Electronics Co., Ltd., and Vuzix Corporation
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launch, technology up-gradation, market expansion and marketing tactics
  • The global Virtual or Augmented Reality Market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the Virtual or Augmented Reality Market.

Detail Virtual or Augmented Reality Market Segmentation:

  • Global Virtual or Augmented Reality Market, By Component:
  • Software
  • Hardware
    • HMDs
    • Input Systems
  • Global Virtual or Augmented Reality Market, By Application:
  • Videogames
  • Engineering
  • Healthcare
  • Live Events
  • Video Entertainment
  • Real State
  • Retail
  • Military
  • Training and Education
  • Global Virtual or Augmented Reality Market, By Region:
    • North America
      • By Component
        • Software
        • Hardware
          • HMDs
          • Input Systems
      • By Application
        • Videogames
        • Engineering
        • Healthcare
        • Live Events
        • Video Entertainment
        • Real State
        • Retail
        • Military
        • Training and Education
      • By Country
        • U.S.
        • Canada
    • Europe
      • By Component
        • Software
        • Hardware
          • HMDs
          • Input Systems
      • By Application
        • Videogames
        • Engineering
        • Healthcare
        • Live Events
        • Video Entertainment
        • Real State
        • Retail
        • Military
        • Training and Education
      • By Country
        • Germany
        • U.K.
        • France
        • Italy
        • Spain
        • Russia
        • Rest of Europe
    • Asia Pacific
      • By Component
        • Software
        • Hardware
          • HMDs
          • Input Systems
      • By Application
        • Videogames
        • Engineering
        • Healthcare
        • Live Events
        • Video Entertainment
        • Real State
        • Retail
        • Military
        • Training and Education
      • By Region
        • China
        • India
        • Japan
        • Australia
        • South Korea
        • ASEAN
        • Rest of Asia Pacific
    • Latin America
      • By Component
        • Software
        • Hardware
          • HMDs
          • Input Systems
      • By Application
        • Videogames
        • Engineering
        • Healthcare
        • Live Events
        • Video Entertainment
        • Real State
        • Retail
        • Military
        • Training and Education
      • By Country
        • Brazil
        • Mexico
        • Rest of Latin America
    • Africa
      • By Component
        • Software
        • Hardware
          • HMDs
          • Input Systems
      • By Application
        • Videogames
        • Engineering
        • Healthcare
        • Live Events
        • Video Entertainment
        • Real State
        • Retail
        • Military
        • Training and Education
      • By Country
        • North Africa
        • Central Africa
        • South Africa
    • Middle East
      • By Component
        • Software
        • Hardware
          • HMDs
          • Input Systems
      • By Application
        • Videogames
        • Engineering
        • Healthcare
        • Live Events
        • Video Entertainment
        • Real State
        • Retail
        • Military
        • Training and Education
      • By Country
        • GCC
        • Israel
        • Rest of Middle East
  • Company Profiles
    • Blippar Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Cyberglove Systems LLC.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Daqri LLC
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • EON Reality, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Google Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Infinity Augmented Reality Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Magic Leap, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Meta Company
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Metaio GmbH
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Microsoft Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Oculus VR, LLC
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Osterhout Design Group (ODG)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Qualcomm Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Samsung Electronics Co., Ltd.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
    • Vuzix Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Recent Developments/Updates
  • Section
    • References
    • Research Methodology
    • About us and Sales Contact

*Browse all the market data tables and figures on "Global Virtual or Augmented Reality Market - Global forecast to 2025”.

Table of Content

  1. Research Objective and assumption
    • Research Objectives
    • Assumptions
    • Abbreviations
  2. Market Purview
    • Report Description
      • Market Definition and Scope
    • Executive Summary
      • Top 3 Findings
      • Top 3 Opportunity
      • Top Companies
      • Market Snippet By Component
      • Market Snippet By Application
      • Market Snippet By Region
    • Coherent Opportunity Map (COM)
  3. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Drivers
      • Restraints
      • Market Opportunities
      • Regulatory Scenario
      • Industry Trend
      • Merger and Acquisitions
      • New Product Approvals/Launch
      • PEST Analysis
      • PORTER’S Five Forces
  4. Global Virtual and Augmented Reality Market, By Component, 2015 - 2025 (USD Million)
    • Introduction
      • Market Share Analysis, 2016 and 2025 (%)
      • Segment Trends
    • Software
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Hardware
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
      • By Sub-segments
        • HMDs
        • Input Systems
  5. Global Virtual and Augmented Reality Market, By Application, 2015 - 2025 (USD Million)
    • Introduction
      • Market Share Analysis, 2016 and 2025 (%)
      • Segment Trends
    • Videogames
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Engineering
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Healthcare
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Live Events
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Video Entertainment
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Real State
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Retail
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Military
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
    • Training and Education
      • Introduction
      • Market Size and Forecast, 2015 - 2025, (USD Million)
  6. Global Virtual and Augmented Reality Market, By Regions, 2015 - 2025 (USD Million)
    • Introduction
      • Market Share Analysis, By Region, 2016 and 2025 (%)
    • North America
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • U.S.
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Canada
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Europe
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • Germany
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • UK
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • France
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Italy
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Spain
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Russia
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Rest of Europe
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Asia Pacific
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • China
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • India
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Japan
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Australia
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • South Korea
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • ASEAN
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Rest Of Asia Pacific
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Latin America
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • Brazil
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Mexico
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Rest of Latin America
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Africa
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • South Africa
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Central Africa
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • North Africa
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
    • Middle East
      • Introduction
      • Market size and Forecast,2015 - 2025 (USD Million)
      • By Segment
        • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
        • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
      • By Country
        • GCC
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Israel
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
        • Rest Of Middle East
          • Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
          • Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
  7. Competitive Landscape
    • Company Profiles
      • Blippar Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Cyberglove Systems LLC.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Daqri LLC
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • EON Reality, Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Google Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Infinity Augmented Reality Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Magic Leap, Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Meta Company
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Metaio GmbH
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Microsoft Corporation
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Oculus VR, LLC
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Osterhout Design Group (ODG)
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Qualcomm Inc.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Samsung Electronics Co., Ltd.
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
      • Vuzix Corporation
        • Company Overview
        • Product Portfolio
        • Financial Performance
        • Recent Developments/Updates
    • Analyst Views
  8. Section
    • References
    • Research Methodology
    • About us and Sales Contact

*Browse all the market data tables and figures on "Virtual and Augmented Reality Market - Global forecast to 2025”.

  • Need a Custom Report?

    We can customize every report - free of charge - including purchasing stand-alone sections or country-level reports

    Customize Now
Logo

Credibility and Certifications

ESOMAR
DUNS Registered

860519526

Clutch
Credibility and Certification
Credibility and Certification

9001:2015

Credibility and Certification

27001:2022

EXISTING CLIENTELE

Joining thousands of companies around the world committed to making the Excellent Business Solutions.

View All Our Clients
trusted clients logo
© 2025 Coherent Market Insights Pvt Ltd. All Rights Reserved.