The popularity of anime, or Japanese animation, has exploded worldwide in recent years. It has become especially popular in the United States, where it has found a significant following among younger people who are attracted to its colorful characters and complex plots. Anime is usually created using hand-drawn images and digital technology, and it is characterized by its stylized character designs. It became popular in Japan and quickly spread to other countries, where it gained a cult following among young people and the general population.
Market Dynamics:
Growing popularity of anime in the world has led to a rapid expansion of the industry. Moreover, surging demand for mobile gaming, increasing disposable incomes of consumers, and expanding the reach of OTT platforms are other factors contributing to the market growth. In addition to this, the ongoing development of cutting-edge technologies like blockchain and AI has provided a huge boost to this business, by enhancing the overall gaming experience in anime video games.
On the other hand, lack of skilled animators are expected to hamper the anime market growth
Key features of the study:
- This report provides in-depth analysis of the global anime market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2023–2030), considering 2022 as the base year
- It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
- This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
- It profiles key players in the global anime market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
- Key companies covered as a part of this study include Production I.G, Inc., Studio Ghibli, Inc., Pierrot Co., Ltd., Sunrise Inc., Toei Animation Co., Ltd., BONES INC, Kyoto Animation Co.,Ltd., MADHOUSE Inc., Manglobe Inc., and PAWORKS Co.,Ltd.
- Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
- The global anime market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
- Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global anime market
Detailed Segmentation:
- Global Anime Market, By Type
- T.V.
- Mobile
- Movie
- Video
- Internet Distribution
- Merchandising
- Music
- Pachinko
- Live Entertainment
- Global Anime Market, By Region
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
- Company Profiles
- Production I.G, Inc.
- Studio Ghibli, Inc.
- Pierrot Co., Ltd.
- Sunrise Inc.
- Toei Animation Co., Ltd.
- BONES INC
- Kyoto Animation Co.,Ltd.
- MADHOUSE Inc.
- Manglobe Inc.
- PAWORKS Co., Ltd.