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SOCIAL GAMING MARKET ANALYSIS

Social Gaming Market, By Game Type (Casual Games, Strategy Games, Action Games, Role-Playing Games (RPGs), and Others), By Monetization Model (Free-to-Play (F2P), Premium, and Subscription-Based), By Platform (Mobile, PC, Console, and Web-based), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)

  • Published In : Sep 2024
  • Code : CMI4357
  • Pages :130
  • Formats :
      Excel and PDF
  • Industry : Smart Technologies

Social Gaming Market Size and Trends

Global social gaming market is estimated to be valued at US$ 31.06 Bn in 2024 and is expected to reach US$ 89.74 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 16.4% from 2024 to 2031.

Social Gaming Market Key Factors

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The Global Social Gaming Market growth is driven by rising internet and smartphone penetration worldwide. Increased time spent online and preference for casual gaming on social media platforms can drive the social gaming market growth. Market players are focusing on introducing innovative gaming formats and monetization strategies to engage users for longer periods.

Market Driver - Increasing popularity of mobile and social media gaming

 Global Social Gaming Market has witnessed growth due to widespread adoption of smartphones and tablets across the world. With powerful capabilities of mobile devices that enable graphics-rich, immersive gaming experiences on- the-go, mobile gaming has become a dominant segment within online gaming space. The ability to easily connect with friends through social media platforms has propelled the popularity of social gaming, where people can play and collaborate with others online.

Mobile games offer highly polished, console-like gaming that was not possible on phones. Blockbuster franchises like Pokémon Go and Candy Crush Saga have achieved mass appeal and shown the commercial potential of mobile formats. Their success underscores how mobile and social features can effectively converge to create engaging gameplay. With mobile internet connectivity becoming ubiquitous, people now have opportunities to fill idle moments with quick mobile games anytime, anywhere. This has translated into significant times spent in-game on phones each day. Meanwhile, social elements let players leverage their network of real-world connections to help or compete with each other in games.

In February 2024, Playtika Holding Corp., a leading mobile gaming entertainment company that is known for its portfolio of popular social casino games, merged with a gaming analytics firm such as Roblox Corporation, Epic Games, Inc., Playtika Holding Corp., Gameloft SE, etc. to enhance its user experience and engagement strategies. This strategic move aims to leverage advanced analytics to better understand player behavior and preferences, ultimately improving game design and increasing player retention. By integrating innovative analytics solutions, Playtika seeks to strengthen its position in the competitive Social Gaming Market and provide players with more personalized and engaging gaming experiences.

Market Concentration and Competitive Landscape

Social Gaming Market Concentration By players

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Rising user engagement through social interactions in games

Social gaming has become a lucrative business model for game developers and publishers. By integrating social features directly into the game design, developers can foster a sense of community and responsibility among players, leading to increased engagement and monetization opportunities.

Popular social games employ gameplay loops that incentivize collaboration, communication, and assistance between friends, creating a sense of community and responsibility. Leaderboards and achievements pit friends against each other in friendly competition, which can be a powerful driver of recurring usage when placed in a social context.

Live game worlds that exist independently of a single user's session allow asynchronous social play to emerge organically over time. This blend of gameplay and social interactions ultimately creates spirals of engagement, keeping players invested in the game and sustaining higher levels of long-term participation.

For developers and publishers, this translates directly to increased monetization opportunities through longer user lifespans in-game. Social gaming has become a key strategy for generating revenue and retaining players in the highly competitive online gaming market.

Key Takeaways from Analyst:

Global social gaming market growth is driven by increasing smartphone and internet penetration worldwide. Easy access to affordable smartphones and cheap data plans enables more users, especially in developing regions like North America and Asia Pacific, to experience social gaming. The interactive and engaging nature of social games wherein players can compete and collaborate with friends is highly addictive for users of all ages. However, growing concerns around in-app purchases and pay-to-win mechanics employed by many social casino games can hamper the market growth. Regulatory bodies in some countries propose laws to curb monetization aspects in certain game genres.

Social gaming market is currently dominated by North America region, which accounts for over half of the global user base. Countries like Canada and U.S. have enormous untapped opportunities due to their massive population and improving digital infrastructure. Fastest growth is expected from developing markets in Asia Pacific as smartphone ownership increases in these regions. Many social gaming developers and publishers prefer live streaming platforms and esports as new avenues to engage existing players and monetize content.

Market Challenge - High competition among game developers and platforms

Global social gaming market faces high levels of competition among various game developers and platforms. With many new game development companies entering the market every year, it is becoming increasingly difficult for existing players to retain their customers and user base. Developers are constantly needing to come up with innovative game concepts and immersive experiences to stay ahead of their competitors. Major tech platforms such as Facebook, Snapchat, and Amazon are heavily promoting their social gaming sections, posing a threat to traditional game developers. This heavy competition drive down profit margins and put pressure on companies to aggressively market their new titles.

Market Opportunity- Growth of virtual reality (VR) and augmented reality (AR) in gaming

Increasing adoption of virtual reality (VR) and augmented reality (AR) technologies provides a massive opportunity for social gaming market growth. VR and AR can revolutionize the way games are designed and played by offering truly immersive experiences. Major players have started heavily investing in developing advanced VR and AR gaming capabilities. As required hardware becomes more affordable and accessible to mainstream users, many common social games will likely incorporate VR and AR features to captivate players. This shift could attract a whole new demographic of gamers to social and mobile platforms. If leveraged properly through innovative game design, VR and AR functionalities can help company’s lock-in customer engagement and stay at the forefront of the ever-evolving social gaming domain.

Social Gaming Market By Game Type

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Insights By Game Type - Casual Games Segment Growth Due to the Rise of Mobile Gaming

The casual games segment is estimated to contribute the highest market share of 43.6% in 2024, owing to their simple, easy-to-use format that allows for short play sessions. Casual games are perfect for playing on mobile devices during breaks in the day. The growing smartphone market has enabled unprecedented access to gaming, with people now having gaming capability in their pockets at all times. Casual games take advantage of this newfound mobile accessibility with game formats that are quick to jump into and out of between other daily activities. Their pick-up-and-play style has made them the top choice for filling small windows of free time.

Insights By Monetization Model - Free-to-Play (F2P) Segment Dominance Due to Its Ability to Attract More Users

In terms of monetization model, free-to-play (F2P) segment is estimated to contribute the highest market share of 61.2% in 2024, owing to its ability to attract more users. By removing upfront costs, F2P games eliminate a major barrier to entry and introduce players to the game experience at no financial risk. This allows developers to build huge user bases. Once hooked, some players decide to make in-app purchases to acquire extras, boosts, or other enhancements, thus, generating substantial revenue despite many remaining non-paying users. The model is very lucrative for successful titles and has been widely adopted across all game genres and platforms.

Insights By Platform - Mobile Segment Opportunities Due to Ubiquity of Personal Phones

In 2024, the mobile segment is projected to capture the largest market share, accounting for 57.4%. This dominance is driven by the pervasive use of smartphones, which have become essential personal devices for computing. The ubiquitous nature of mobile phones facilitates continuous connectivity, enabling social and competitive gaming features regardless of location. Successful mobile games, such as Pokémon Go, exemplify the effectiveness of integrating gaming with real-world interactions. Consequently, mobile platforms have emerged as a central hub for both social engagement and on-the-go gaming experiences.

Regional Insights

Social Gaming Market Regional Insights

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North America dominates the global social gaming market with an estimated market share of 43.6% in 2024 due to widespread smartphone and internet penetration alongside strong digital infrastructure and connectivity. Social gaming perfectly suits the mobile-first digital native population in the region with a large percentage of users engaging with games on their smartphones on a daily basis.

Leading social gaming companies such as Zynga Inc., Electronic Arts (EA) - Social Gaming Division, Activision Blizzard, Take-Two Interactive, etc. have also cemented their presence in North America through strategic investments, acquisitions and partnerships that have strengthened their distribution networks and user acquisition abilities. This has made it easier for them to scale up users in the region. North American gaming industry has fostered innovation through initiatives focused on virtual reality, augmented reality and cloud gaming which have benefited social gaming as well.

For instance, in March 2023, Tencent Holdings Ltd., a prominent China-based multinational technology conglomerate and a leading player in the gaming industry, expanded its gaming studios in North America to increase its market presence. This strategic move aims to strengthen Tencent's foothold in the competitive North American gaming market, allowing the company to better develop and publish its popular titles while fostering collaborations with local developers. By enhancing its studio capabilities, Tencent seeks to leverage the region's rich gaming ecosystem and meet the growing demand for interactive entertainment.

Asia Pacific has emerged as the fastest growing regional market for social gaming. Countries like India, Indonesia, Philippines and Vietnam are experiencing exponential growth in internet and smartphone users, and this boosts social gaming in the region. Lower data costs have also made social games more accessible in these price sensitive markets.

Regional publishers have found success with hyper casual titles as well as strategic games set in mythical historical settings that appeal to local audiences. Collaborations between international studios and local influencers have raised awareness and discovery of new social gaming launches.

With growing prosperity in cities and greater disposable income, more players in Asia Pacific are spending on in-game items and purchases. New forms of digital payments are increasing monetization potential especially in large markets like India. Combination of a massive untapped consumer base, affordable smartphones and data, wide localization of content as well as rising digital spending power make Asia Pacific the most promising long term growth market for social gaming companies globally.

Market Report Scope

Social Gaming Market Report Coverage

Report Coverage Details
Base Year: 2023 Market Size in 2024: US$ 31.06 Bn
Historical Data for: 2019 to 2023 Forecast Period: 2024 to 2031
Forecast Period 2024 to 2031 CAGR: 16.4% 2031 Value Projection: US$ 89.74 Bn
Geographies covered:
  • North America: U.S. and Canada
  • Latin America: Brazil, Argentina, Mexico, and Rest of Latin America
  • Europe: Germany, U.K., Spain, France, Italy, Russia, and Rest of Europe
  • Asia Pacific: China, India, Japan, Australia, South Korea, ASEAN, and Rest of Asia Pacific
  • Middle East: GCC Countries, Israel, and Rest of Middle East
  • Africa: South Africa, North Africa, and Central Africa
Segments covered:
  • By Game Type: Casual Games, Strategy Games, Action Games, Role-Playing Games (RPGs), and Others
  • By Monetization Model: Free-to-Play (F2P), Premium, and Subscription-Based
  • By Platform: Mobile, PC, Console, and Web-based 
Companies covered:

Zynga Inc., Electronic Arts (EA), Activision Blizzard, Inc., Tencent Holdings Limited, Supercell, King Digital Entertainment, Niantic, Inc., Roblox Corporation, Epic Games, Inc., Playtika Holding Corp., Gameloft SE, Bandai Namco Entertainment Inc., NetEase, Inc., Square Enix Holdings Co., Ltd., and Ubisoft Entertainment S.A.

Growth Drivers:
  • Increasing popularity of mobile and social media gaming
  • Rising user engagement through social interactions in games
Restraints & Challenges:
  • High competition among game developers and platforms
  • Concerns over data privacy and security in social gaming

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Social Gaming Industry News

  • In October 2023, Activision Blizzard, a leading interactive entertainment company known for its popular Call of Duty franchise, introduced a new social feature in Call of Duty: Warzone to boost player engagement. This feature aims to enhance the multiplayer experience by facilitating more seamless communication and collaboration among players, ultimately fostering a stronger sense of community within the game. The introduction of this social feature aligns with Activision Blizzard's ongoing efforts to continuously improve and expand the Call of Duty: Warzone experience, as evidenced by the recent launch of the highly anticipated Call of Duty: Modern Warfare III and the upcoming Call of Duty: Warzone Mobile.
  • In September 2022, Roblox Corporation, a leading online platform that allows users to create and play games, partnered with several brands to host in-game events and experiences. This initiative aims to enhance user engagement by integrating branded content into the immersive environments of Roblox. By collaborating with various companies, Roblox seeks to create unique interactive experiences that resonate with its diverse player base, further solidifying its position as a key player in the gaming and entertainment industry.
  • In April 2021, Electronic Arts Inc. (EA), a global leader in interactive entertainment, completed its acquisition of Glu Mobile Inc., a prominent mobile game developer known for its popular titles like Covet Fashion and Kim Kardashian: Hollywood, for US$ 2.1 billion in enterprise value. This acquisition aims to enhance EA's mobile gaming offerings by combining the strengths of both companies, creating a market-leading portfolio of over 15 top live services across various genres. The integration of Glu Mobile's expertise and extensive player base is expected to accelerate EA's growth in the mobile gaming sector, which is the largest gaming platform worldwide.
  • In January 2021, Zynga Inc., a leading developer of social video game services known for hit titles like FarmVille and Words with Friends, launched a new social casino game to expand its portfolio in the casual gaming market. The game, which leverages Zynga's expertise in creating engaging social experiences, aims to capitalize on the growing popularity of mobile casino-style games among casual gamers. This launch aligns with Zynga's strategy of diversifying its game offerings and strengthening its position in the rapidly evolving mobile gaming landscape.

*Definition: Global Social Gaming Market covers social games that allow players to connect and interact with each other through various platforms like Facebook, mobile apps, browsers, and standalone client software. Social gaming encourages engagement through gameplay that involves cooperative problem-solving, competitive leaderboards, chat features, team building, and asynchronous gameplay across mobile and desktop devices on a global scale. Players from different regions and countries can enjoy playing together and building global social communities.

Market Segmentation

  •  Game Type Insights (Revenue, US$ Bn, 2019 - 2031)
    • Casual Games
    • Strategy Games
    • Action Games
    • Role-Playing Games (RPGs)
    • Others
  •  Monetization Model Insights (Revenue, US$ Bn, 2019 - 2031)
    • Free-to-Play (F2P)
    • Premium
    • Subscription-Based
  •  Platform Insights (Revenue, US$ Bn, 2019 - 2031)
    • Mobile
    • PC
    • Console
    • Web-based
  • Regional Insights (Revenue, US$ Bn, 2019 - 2031)
    • North America
      • U.S.
      • Canada
    • Latin America
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
    • Europe
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
    • Asia Pacific
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
    • Middle East
      • GCC Countries
      • Israel
      • Rest of Middle East
    • Africa
      • South Africa
      • North Africa
      • Central Africa
  • Key Players Insights
    • Zynga Inc.
    • Electronic Arts (EA)
    • Activision Blizzard, Inc.
    • Tencent Holdings Limited
    • Supercell
    • King Digital Entertainment
    • Niantic, Inc.
    • Roblox Corporation
    • Epic Games, Inc.
    • Playtika Holding Corp.
    • Gameloft SE
    • Bandai Namco Entertainment Inc.
    • NetEase, Inc.
    • Square Enix Holdings Co., Ltd.
    • Ubisoft Entertainment S.A.

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9+ years of experience in market research and business consulting driving client-centric product delivery of the Information and Communication Technology (ICT) team, enhancing client experiences, and shaping business strategy for optimal outcomes. Passionate about client success.

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Frequently Asked Questions

Global social gaming market is estimated to be valued at US$ 31.06 Bn in 2024 and is expected to reach US$ 89.74 Bn by 2031.

The CAGR of global social gaming market is projected to be 16.4% from 2024 to 2031.

Increasing popularity of mobile and social media gaming and rising user engagement through social interactions in games are the major factors driving the growth of global social gaming market.

High competition among game developers and platforms and concerns over data privacy and security in social gaming are the major factors hampering the growth of global social gaming market.

In terms of game type, casual games segment is estimated to dominate the market in 2024.

Zynga Inc., Electronic Arts (EA), Activision Blizzard, Inc., Tencent Holdings Limited, Supercell, King Digital Entertainment, Niantic, Inc., Roblox Corporation, Epic Games, Inc., Playtika Holding Corp., Gameloft SE, Bandai Namco Entertainment Inc., NetEase, Inc., Square Enix Holdings Co., Ltd., and Ubisoft Entertainment S.A. are the major players.

North America is expected to lead the global social gaming market in 2024.
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